{"id":11506,"date":"2023-08-25T00:00:00","date_gmt":"2023-08-25T00:00:00","guid":{"rendered":"https:\/\/tech-lib.eu\/tech\/no-mans-sky-prozkoumejte-rozlehlost-galaktickeho-piskoviste\/"},"modified":"2023-08-25T00:00:00","modified_gmt":"2023-08-25T00:00:00","slug":"no-mans-sky-prozkoumejte-rozlehlost-galaktickeho-piskoviste","status":"publish","type":"post","link":"https:\/\/tech-lib.eu\/tech\/no-mans-sky-prozkoumejte-rozlehlost-galaktickeho-piskoviste\/","title":{"rendered":"No Man&#8217;s Sky. Prozkoumejte rozlehlost galaktick\u00e9ho p\u00edskovi\u0161t\u011b"},"content":{"rendered":"<div class=\"articlecontent\">\n<div class=\"newlinediv\"><\/div>\n<p> P\u0159elomov\u00e1 po\u010d\u00edta\u010dov\u00e1 hra No Man&#8217;s Sky, vytvo\u0159en\u00e1 spole\u010dnost\u00ed Hello Games, nab\u00edz\u00ed hr\u00e1\u010d\u016fm k prozkoum\u00e1n\u00ed nesm\u00edrn\u011b rozs\u00e1hl\u00e9 a n\u00e1hodn\u011b generovan\u00e9 prost\u0159ed\u00ed. Hra od sv\u00e9ho vyd\u00e1n\u00ed v roce 2016 nadchla miliony hr\u00e1\u010d\u016f d\u00edky sv\u00e9mu \u00fadajn\u011b neomezen\u00e9mu potenci\u00e1lu. Tento \u010dl\u00e1nek se bude zab\u00fdvat velikost\u00ed a rozsahem hry No Man&#8217;s Sky a odpov\u00ed na dotazy t\u00fdkaj\u00edc\u00ed se jej\u00edho rozsahu, velikosti map, mno\u017estv\u00ed pot\u0159ebn\u00e9ho \u00falo\u017ei\u0161t\u011b a dokonce se pokus\u00ed zm\u011b\u0159it jej\u00ed velikost v kilometrech. <\/p>\n<div class=\"title\"> No Man&#8217;s Sky: Je to nejv\u011bt\u0161\u00ed hra? <\/div>\n<p> Hra No Man&#8217;s Sky je \u010dasto uv\u00e1d\u011bna jako jedna z nejv\u011bt\u0161\u00edch videoher, kter\u00e9 kdy byly vytvo\u0159eny, pokud jde o samotnou velikost. Sv\u011bt hry je v podstat\u011b nekone\u010dn\u00fd a skl\u00e1d\u00e1 se z 18 kvintilion\u016f (p\u0159esn\u011bji 18 446 744 073 709 551 616) procedur\u00e1ln\u011b vytvo\u0159en\u00fdch planet, z nich\u017e ka\u017ed\u00e1 m\u00e1 sv\u00e9 vlastn\u00ed prost\u0159ed\u00ed, obyvatele a zdroje. Pou\u017eit\u00ed sofistikovan\u00fdch algoritm\u016f, kter\u00e9 vytv\u00e1\u0159ej\u00ed t\u00e9m\u011b\u0159 nekone\u010dnou rozmanitost nebesk\u00fdch t\u011bles a ekosyst\u00e9m\u016f, umo\u017e\u0148uje generovat toto pozoruhodn\u00e9 mno\u017estv\u00ed. Rozsah hry je skute\u010dn\u011b ohromuj\u00edc\u00ed a poskytuje hr\u00e1\u010d\u016fm pocit pr\u016fzkumu a objevov\u00e1n\u00ed, kter\u00fd nem\u00e1 obdoby. <\/p>\n<div class=\"title\"> Je mapa ve h\u0159e No Man&#8217;s Sky nejv\u011bt\u0161\u00ed v historii? <\/div>\n<p> Navzdory velikosti sv\u011bta hry No Man&#8217;s Sky je nezbytn\u00e9 si uv\u011bdomit, \u017ee se nejedn\u00e1 o tradi\u010dn\u00ed &#8222;mapu&#8220; ve smyslu ust\u00e1len\u00e9, nem\u011bnn\u00e9 struktury. M\u00edsto toho hra p\u0159i pr\u016fzkumu hr\u00e1\u010d\u016f vytv\u00e1\u0159\u00ed planety, hv\u011bzdn\u00e9 syst\u00e9my a galaxie na m\u00edst\u011b. Je t\u011b\u017ek\u00e9 m\u011b\u0159it velikost hry z hlediska tradi\u010dn\u00edch mapov\u00fdch m\u011b\u0159\u00edtek, proto\u017ee tato dynamick\u00e1 metoda zaru\u010duje, \u017ee se hr\u00e1\u010di v\u017edy setkaj\u00ed s \u010derstv\u00fdmi a osobit\u00fdmi lokalitami. <\/p>\n<div class=\"title\"> Pro\u010d m\u00e1 hra No Man&#8217;s Sky jen 12 GB? <\/div>\n<p> N\u011bkte\u0159\u00ed lid\u00e9 mohou b\u00fdt zmateni, pro\u010d m\u00e1 hra No Man&#8217;s Sky vzhledem ke sv\u00e9mu obrovsk\u00e9mu rozsahu pouze 12 GB. \u0158e\u0161en\u00ed nab\u00edz\u00ed algoritmus generativn\u00edho generov\u00e1n\u00ed hry. Algoritmy hry vytv\u00e1\u0159ej\u00ed planety, tvory a objekty za b\u011bhu pomoc\u00ed souboru matematick\u00fdch princip\u016f a algoritm\u016f, m\u00edsto aby ka\u017ed\u00fd z nich ukl\u00e1daly zvl\u00e1\u0161\u0165. Ve srovn\u00e1n\u00ed s hrami, kter\u00e9 pou\u017e\u00edvaj\u00ed p\u0159edem navr\u017een\u00e9 lokace a prost\u0159edky, tato metoda v\u00fdrazn\u011b sni\u017euje pot\u0159ebu \u00falo\u017ei\u0161t\u011b. Procedur\u00e1ln\u00ed tvorba v\u0161ak nab\u00edz\u00ed nekone\u010dnou rozmanitost hern\u00edch z\u00e1\u017eitk\u016f, proto to h\u0159e neub\u00edr\u00e1 na hloubce. <\/p>\n<div class=\"title\"> Kolik kilometr\u016f je ve h\u0159e No Man&#8217;s Sky? <\/div>\n<p> Vzhledem k procedur\u00e1ln\u00edmu syst\u00e9mu generov\u00e1n\u00ed hry a absenci stanoven\u00e9 mapy je obt\u00ed\u017en\u00e9 odhadnout velikost No Man&#8217;s Sky v kilometrech. N\u011bkte\u0159\u00ed hr\u00e1\u010di se v\u0161ak sna\u017eili vypo\u010d\u00edtat velikost hry pomoc\u00ed \u010dasu, kter\u00fd pot\u0159ebuj\u00ed objekty na cestu vesm\u00edrem. Z t\u011bchto v\u00fdpo\u010dt\u016f vypl\u00fdv\u00e1, \u017ee pokud by hr\u00e1\u010d str\u00e1vil na ka\u017ed\u00e9 planet\u011b ve h\u0159e No Man&#8217;s Sky pouze jednu sekundu, trvalo by mu prozkoum\u00e1n\u00ed v\u0161ech planet 585 miliard let. Toto \u010d\u00edslo sice neud\u00e1v\u00e1 p\u0159esnou m\u00edru v kilometrech, nicm\u00e9n\u011b upozor\u0148uje na neskute\u010dn\u011b velkou rozlohu hern\u00edho vesm\u00edru. <\/p>\n<div class=\"newlinediv\"><\/div>\n<p> Nakonec hra No Man&#8217;s Sky poskytuje hr\u00e1\u010d\u016fm neuv\u011b\u0159iteln\u00e9 a zd\u00e1nliv\u011b neomezen\u00e9 h\u0159i\u0161t\u011b k prozkoum\u00e1n\u00ed. Hra m\u00e1 jeden z nejv\u011bt\u0161\u00edch procedur\u00e1ln\u011b generovan\u00fdch vesm\u00edr\u016f, jak\u00e9 kdy byly vytvo\u0159eny, a nab\u00edz\u00ed nekone\u010dn\u00e9 mno\u017estv\u00ed planet, hv\u011bzdn\u00fdch syst\u00e9m\u016f a galaxi\u00ed. Skromn\u00e1 velikost souboru hry a absence typick\u00e9 mapy jsou d\u016fkazem kreativn\u00edho my\u0161len\u00ed studia Hello Games, kter\u00e9 jim umo\u017enilo navrhnout rozs\u00e1hl\u00fd z\u00e1\u017eitek, jen\u017e se vymyk\u00e1 b\u011b\u017en\u00fdm omezen\u00edm. Je sporn\u00e9, zda je No Man&#8217;s Sky nejv\u011bt\u0161\u00ed hrou nebo mapou v\u0161ech dob, ale nelze pop\u0159\u00edt, \u017ee jej\u00ed velikost a rozsah jsou obrovsk\u00e9.<\/p><\/div>\n<div class=\"questions\">\n<div class=\"questionstitle\">FAQ<\/div>\n<div class=\"question\">\n<div class=\"qtitle\"> Je hra No Man&#8217;s Sky n\u00e1ro\u010dn\u00e1 na procesor?<\/div>\n<p> Hra No Man&#8217;s Sky je proslul\u00e1 t\u00edm, \u017ee spot\u0159ebov\u00e1v\u00e1 velk\u00e9 mno\u017estv\u00ed v\u00fdkonu procesoru. K vytvo\u0159en\u00ed a vykreslen\u00ed r\u016fzn\u00fdch prost\u0159ed\u00ed a druh\u016f v rozs\u00e1hl\u00e9m procedur\u00e1ln\u011b generovan\u00e9m vesm\u00edru hry, kter\u00fd obsahuje miliardy planet k prozkoum\u00e1n\u00ed, je pot\u0159eba hodn\u011b v\u00fdpo\u010detn\u00edho v\u00fdkonu. Proto, aby bylo zaji\u0161t\u011bno plynul\u00e9 hran\u00ed a p\u0159ede\u0161lo se probl\u00e9m\u016fm s v\u00fdkonem, pot\u0159ebuj\u00ed hr\u00e1\u010di \u010dasto siln\u00fd procesor. <\/p>\n<\/div>\n<div class=\"question\">\n<div class=\"qtitle\"> Je hra No Man&#8217;s Sky nekone\u010dn\u00e1?<\/div>\n<p> Zn\u00e1m\u00e1 po\u010d\u00edta\u010dov\u00e1 hra No Man&#8217;s Sky poskytuje hr\u00e1\u010d\u016fm zd\u00e1nliv\u011b neomezen\u00fd vesm\u00edr k prozkoum\u00e1n\u00ed. Vesm\u00edr hry je budov\u00e1n algoritmicky d\u00edky technologii procedur\u00e1ln\u00edho generov\u00e1n\u00ed, kter\u00e1 umo\u017e\u0148uje obrovskou a zd\u00e1nliv\u011b nekone\u010dnou rozmanitost planet, druh\u016f a prost\u0159ed\u00ed. V\u00fdsledkem jsou doslova miliardy sv\u011bt\u016f, kter\u00e9 lze v hern\u00edm prost\u0159ed\u00ed No Man&#8217;s Sky objevovat a prozkoum\u00e1vat. Mno\u017estv\u00ed p\u016fvodn\u00edho obsahu, kter\u00fd m\u016f\u017ee vzniknout, je omezen\u00e9, p\u0159esto\u017ee hra nab\u00edz\u00ed rozs\u00e1hl\u00fd a zd\u00e1nliv\u011b neomezen\u00fd vesm\u00edr. Hr\u00e1\u010di mohou nakonec v procedur\u00e1ln\u00edm generov\u00e1n\u00ed hry spat\u0159it podobnosti nebo vzory. Z tohoto d\u016fvodu hra No Man&#8217;s Sky skute\u010dn\u011b nenab\u00edz\u00ed nekone\u010dn\u00e9 mno\u017estv\u00ed origin\u00e1ln\u00edho obsahu, p\u0159esto\u017ee nab\u00edz\u00ed t\u00e9m\u011b\u0159 neomezen\u00e9 mo\u017enosti pr\u016fzkumu a objevov\u00e1n\u00ed. <\/p>\n<\/div>\n<div class=\"question\">\n<div class=\"qtitle\"> Jak\u00e1 je nejv\u011bt\u0161\u00ed hra v\u0161ech dob?<\/div>\n<p> Nejv\u011bt\u0161\u00ed hrou v\u0161ech dob, co se t\u00fd\u010de velikosti virtu\u00e1ln\u00edho vesm\u00edru, je pravd\u011bpodobn\u011b &#8222;No Man&#8217;s Sky&#8220;. D\u00edky procedur\u00e1ln\u011b vytvo\u0159en\u00e9mu vesm\u00edru, kter\u00fd obsahuje miliardy sv\u011bt\u016f k objevov\u00e1n\u00ed, poskytuje hr\u00e1\u010d\u016fm neb\u00fdval\u00fd rozsah a mo\u017enosti pr\u016fzkumu. Hra m\u00e1 pov\u011bst jedn\u00e9 z nejv\u011bt\u0161\u00edch a nejambici\u00f3zn\u011bj\u0161\u00edch her v\u0161ech dob d\u00edky sv\u00e9mu obrovsk\u00e9mu stylu sandboxu, kter\u00fd nab\u00edz\u00ed neomezen\u00e9 mo\u017enosti. <\/p>\n<\/div>\n<div class=\"question\">\n<div class=\"qtitle\"> Je No Man&#8217;s Sky skute\u010dn\u011b nekone\u010dn\u00e9?<\/div>\n<p> Hr\u00e1\u010di ve zn\u00e1m\u00e9 videoh\u0159e No Man&#8217;s Sky, kterou vytvo\u0159ila spole\u010dnost Hello Games, maj\u00ed k dispozici zd\u00e1nliv\u011b neomezen\u00fd vesm\u00edr k prozkoum\u00e1n\u00ed. Vesm\u00edr v\u0161ak skute\u010dn\u011b nekone\u010dn\u00fd nen\u00ed, p\u0159esto\u017ee hra obsahuje obrovsk\u00e9 mno\u017estv\u00ed n\u00e1hodn\u011b vytvo\u0159en\u00fdch planet, hv\u011bzdn\u00fdch syst\u00e9m\u016f a galaxi\u00ed. <\/p>\n<div class=\"newlinediv\"><\/div>\n<p> Vesm\u00edr hry No Man&#8217;s Sky je vytvo\u0159en matematick\u00fdm algoritmem, kter\u00fd d\u00e1v\u00e1 hr\u00e1\u010d\u016fm k prozkoum\u00e1n\u00ed obrovsk\u00e9 mno\u017estv\u00ed odli\u0161n\u00fdch sv\u011bt\u016f. Tato technika umo\u017e\u0148uje astronomicky obrovsk\u00e9 mno\u017estv\u00ed mysliteln\u00fdch kombinac\u00ed, co\u017e vytv\u00e1\u0159\u00ed z\u00e1\u017eitek z objevov\u00e1n\u00ed, kter\u00fd se zd\u00e1 b\u00fdt nekone\u010dn\u00fd. <\/p>\n<div class=\"newlinediv\"><\/div>\n<p> Hern\u00ed vesm\u00edr m\u00e1 v\u0161ak kv\u016fli technick\u00fdm limit\u016fm a omezen\u00e9mu v\u00fdkonu po\u010d\u00edta\u010de omezenou velikost. Po\u010det planet a hv\u011bzdn\u00fdch syst\u00e9m\u016f, kter\u00e9 lze ve h\u0159e vygenerovat, je omezen, i kdy\u017e hr\u00e1\u010di nikdy nebudou moci prozkoumat v\u0161echny planety nebo se vydat na okraj galaxie. <\/p>\n<div class=\"newlinediv\"><\/div>\n<p> P\u0159esto\u017ee hra No Man&#8217;s Sky p\u0159in\u00e1\u0161\u00ed rozs\u00e1hl\u00fd, pohlcuj\u00edc\u00ed z\u00e1\u017eitek s ohromuj\u00edc\u00edm mno\u017estv\u00edm mo\u017enost\u00ed, je nutn\u00e9 m\u00edt na pam\u011bti, \u017ee hern\u00ed vesm\u00edr je omezen\u00fd. Aby toho nebylo m\u00e1lo, hr\u00e1\u010de \u010dek\u00e1 d\u00edky rozlehl\u00e9 hern\u00ed zem\u011bkouli mnoho hodin pr\u016fzkumu a objevov\u00e1n\u00ed.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>P\u0159elomov\u00e1 po\u010d\u00edta\u010dov\u00e1 hra No Man&#8217;s Sky, vytvo\u0159en\u00e1 spole\u010dnost\u00ed Hello Games, nab\u00edz\u00ed hr\u00e1\u010d\u016fm k prozkoum\u00e1n\u00ed nesm\u00edrn\u011b rozs\u00e1hl\u00e9 a n\u00e1hodn\u011b generovan\u00e9 prost\u0159ed\u00ed. Hra od sv\u00e9ho vyd\u00e1n\u00ed v roce 2016 nadchla miliony hr\u00e1\u010d\u016f d\u00edky sv\u00e9mu \u00fadajn\u011b neomezen\u00e9mu potenci\u00e1lu. Tento \u010dl\u00e1nek se bude zab\u00fdvat velikost\u00ed a rozsahem hry No Man&#8217;s Sky a odpov\u00ed na dotazy t\u00fdkaj\u00edc\u00ed se jej\u00edho rozsahu, &#8230; <a title=\"No Man&#8217;s Sky. Prozkoumejte rozlehlost galaktick\u00e9ho p\u00edskovi\u0161t\u011b\" class=\"read-more\" href=\"https:\/\/tech-lib.eu\/tech\/no-mans-sky-prozkoumejte-rozlehlost-galaktickeho-piskoviste\/\" aria-label=\"\u010c\u00edst v\u00edce o No Man&#8217;s Sky. Prozkoumejte rozlehlost galaktick\u00e9ho p\u00edskovi\u0161t\u011b\">\u010c\u00edst d\u00e1l<\/a><\/p>\n","protected":false},"author":3901,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[695],"tags":[],"class_list":["post-11506","post","type-post","status-publish","format-standard","hentry","category-video-games"],"_links":{"self":[{"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/posts\/11506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/users\/3901"}],"replies":[{"embeddable":true,"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/comments?post=11506"}],"version-history":[{"count":0,"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/posts\/11506\/revisions"}],"wp:attachment":[{"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/media?parent=11506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/categories?post=11506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tech-lib.eu\/tech\/wp-json\/wp\/v2\/tags?post=11506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}